Discover
We spend the first week with your team — shadowing, interviewing, watching the spreadsheets pile up. By Friday we hand back a one-page map of what's actually slowing you down and what's worth building first.
We work in short cycles with a tight feedback loop. You see real software every other week, and you talk to the people building it — not an account manager.
We spend the first week with your team — shadowing, interviewing, watching the spreadsheets pile up. By Friday we hand back a one-page map of what's actually slowing you down and what's worth building first.
Low-fi sketches first, then a clickable prototype your team can poke at. We resolve the hard product questions before the build, not during it. No 80-page Figma files.
Two-week cycles. Every Friday you get a deploy you can click through. We default to boring, proven tech so the thing we ship is still running smoothly in three years.
We don't disappear at launch. We stay on as a small embedded team — monitoring, fixing, improving — usually at a fraction of what an in-house team would cost.
The person you brief is the person writing the code.
Decisions in hours, not weeks. No steering committee.
We don't bill for status meetings or 90-slide decks.